About six months ago I finally decided to start making a solo project. Alas, of all the videogame projects I’ve worken on, none were actually finished, and I’m not talking just about Hellsand, Capestranus is still slowly working on it in his spare time, the only issue being his limited time to work on it, …
Style experiments
After the experience with 3D animation for Spacesheep, I decided to make a few tests with 2D animation, so I made a short series of animations where I experimented every day a different subject, with a different style I had never tried out before. This meant very short animations, since I had in one day …
Legacy Spacesheep
This was Spacesheep’s original intro, made in Harmony. The original request from the client was for a 2D series, but after making the intro it became clear that due to the much longer labor needed to do two dimensional animation, it was completely out of budget, so we moved to the 3D you’ve seen.
Late updates are better than no updates… I’ve been busy
So, it’s been a long while. But I haven’t been just sitting on my butt doing nothing, I’ve been sitting on my butt working a lot! First of all, let’s go in order: Spacesheep got cancelled, because the views were underwhelming and the client hoped for a more instant success, so you won’t see any …
Spacesheep ~Episode 03 – Startram
Another Spacesheep episode is out! This time the Startram project is the topic!
Spacesheep ~Episode 02 – Artificial worlds
Another Spacesheep episode is out! This time O’Neill cylinders are the topic!
Vacuum chamber
Some projects need degassing, since bubbles can be a problem sometimes. For example, casting resin in a mold, without degassing, means you’ll have to repair a lot of tiny damages on the surface. If you’re casting a soft material, like a silicone, it means you’ll have an uneven consistency of the final piece because of …
Spacesheep ~Episode 01 – The Kardashev scale
The second episode of Spacesheep is out! This time, thanks to the gained experience mostly, it’s come out better, there are no dead pauses in the animations, and since I’ve been able to animate much faster and smoother, it’s been possible to have the characters animated all the time continuously! Lately I’ve been experimenting quite …
The Norwegian Pram
Some months ago my friend Capestranus told me he’d have liked to build a boat, but that it was obviously too difficult. Some time earlier than that I had become interested in boatbuilding as a craft I had never tried, and so had passed quite some time studying it, and so I knew that while …
Spacesheep ~Episode 00 – Service stations in space
Starting over this whole project as 3D in Blender took a while, because there were a LOT of things I had never done: for the ones that haven’t ever used it, using Blender is like walking blind in the minotaur’s maze, with endless rooms and cactii all over the place. Okay, I’m a bit dramatizing …